As a result, the initial objective-driven, gaming focus of Second Life was shifted to a more user-created, community-driven experience.
Unlike a traditional computer game, Second Life does not have a designated objective, nor traditional game play mechanics or rules.
Likewise, unlike a traditional talker, Second Life contains an extensive world that can be explored and interacted with, and it can be used purely as a creative tool set if the user so chooses.
In March 2006, while speaking at Google Tech Talks, Rosedale said: "So, we don't see this as a game. Second Life used to offer two main grids: one for adults (18 ) and one for teens.
The platform principally features 3D-based user-generated content.