Virtual dating game


In order for their relationship to progress, Mook must continually download Star-Crossed Myth and its sequels.

The scenarios may be “unrealistic,” she adds, but they hold sway nonetheless. Virtual companionship, once a niche Japanese subculture, has mushroomed into a lucrative global industry.

The first wildly popular virtual romance game created specifically with women in mind, called Angelique, was released in 1994 by a team of female developers at the Japanese gaming company Koei. Voltage, the leading company in the Japanese market, currently offers 84 different romance apps.

Fortunately for Scorpio, Mook, a 24-year-old living in Bangkok, likes “fierce, tough-looking” men, and she is struck by a softness in Scorpio that only she gets to see. Scorpio, meanwhile, is a god and a former assassin—and a character in Star-Crossed Myth, a romance simulation app.

He comes courtesy of Voltage, a Japanese gaming company that specializes in romance games for women and that generated roughly $90 million in revenue in 2015.

Mook spends time with her boyfriend, Scorpio, every week.

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